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Moves Guide
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Author:  Ajit [ Tue Apr 27, 2010 6:28 pm ]
Post subject:  Moves Guide

OK so I began working on a (mainly opinion-based) guide about which moves are the best.

It is organized by first Type and then whether or not its Physical, Special, or Other.

You could call it a simplified version of Standardized Movesets. Basically, instead of giving a Pokemon and the four moves that would best be used in combination with it, this guide just focuses on each move on a single basis.

Goal: To help inexperienced trainers decide which moves to choose when casually playing. Obviously if you were going all the way, you would want to look at the standardized movesets, but this is supposed to be a quick reference say when you're Blastoise just leveled up and you need to know if the loss of accuracy in Hydro Pump is worth the power gained when trying to decide if you should get rid of an old move.
_____

So far I've done the physical moves of Normal attacks (there are a ton!) and I did all types of Fire type moves (physical, special, other)

Normal

Physical

1. Body Slam
2. ExtremeSpeed
3. Skull Bash
4. Double-Edge
5. Giga-Impact
6. Dizzy Punch
7. Facade
8. Explosion
9. Flail
10. Endeavor
11. Selfdestuct
12. Return
13. Super Fang
14. Crush Grip
15. Secret Power
16. Headbutt
17. Hyper Fang
18. Slash
19. Stomp
20. Crush Claw
21. Rock Climb
22. Take Down
23. Rapid Spin
24. Strength
25. Double Hit
26. Feint
27. Mega Punch
28. Mega Kick
29. Natural Gift
30. Present
31. Covet
32. Bide
33. Guillotine
34. Horn Drill
35. Thrash
36. Eggbomb
37. Spike Cannon
38. Horn Attack
39. Slam
40. SmellingSalt
41. Frustration
42. Fake Out
43. Vicegrip
44. Rage
45. Comet Punch
46. Barrage
47. Fury Attack
48. Wrap
49. Double Slap
50. Quick Attack
51. Fury Swipes
52. Cut
53. Bind
54. Pay Day
55. Pound
56. Scratch
57. False Swipe
58. Constrict
59. Tackle

Fire

Physical

1. Sacred Fire
2. Blaze Kick
3. Fire Punch
4. Flare Blitz
5. Fire Fang
6. Flame Wheel

Special

1. Eruption
2. Heat Wave
3. Flamethrower
4. Overheat
5. Magma Storm
6. Fire Blast
7. Blast Burn
8. Lava Plume
9. Ember
10. Fire Spin

Other

1. Sunny Day
2. Will-O-Wisp

So my question to you all is: Is this worth continuing? - and - Has something like this already been done?

And

Keep in mind that I'm no pro. I know some of these rankings are very opinionated and some out-right wrong. I need all of your opinions to help me make the best ranking to help those who need a little help. Please respond with suggestions about what should be changed in the order.

Author:  BarnOwl [ Sun Jun 06, 2010 10:16 am ]
Post subject:  Re: Moves Guide

Hey Ajit!

Actually, I've been looking for something like this for a few days now. I've also been looking for just a general discussion of whether or not defensive or status moves are worthwhile in competitive battles. Seeing your list, based on your opinion, is actually very helpful to those of us who are relatively new to Pokémon. And yes, I personally do think it would be worthwhile to continue. And I, for one, would certainly follow the thread and your updates.

So, tell me, when you're training your Pokémon up for general game-play (ie, going against the gym leaders & E4), do you tend to only use attacks that inflict damage, or do you also include status attacks/boosters or defensive moves in your arsenal? For example, would you have moves that decrease your opponent's attack or defense, or that boost those stats in your own team? Do you find defensive moves (such as reflect or detect) to be useful in a battle?

Or, do you find that for in-game battles, you do the best when you simply concentrate on really hard-hitting attacks from high-level Pokémon?

Author:  Psychic_People [ Tue Jun 15, 2010 12:50 am ]
Post subject:  Re: Moves Guide

All I know is:

Best ground move: Earthquake

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