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 Creative Movesets *Announcement over DP: see first post* 
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Dragon Tamer
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papersun wrote:
Hey guys, hey guys!!! :D I have working NetBattle now!

If you want to battle me, I'm there under the name papersun87, or my Tester Name, which is papersun87 (Test).

Anyhoo, I just tested the Kabutops. It worked great until it went up against this hacker with EQ on his Aerodactyl. Lemme test it a bit more. And does someone want to post that Raichu set again?


Sounds great, papersun. I'll be sure to look for you.

Oh, and I'll be at camp for the next three days, so I won't be on to test.


Tue May 31, 2005 9:54 am
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Pokemon Master
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papersun wrote:
Anyhoo, I just tested the Kabutops. It worked great until it went up against this hacker with EQ on his Aerodactyl. Lemme test it a bit more. And does someone want to post that Raichu set again?


Can't Aerodactyl learn EQ legally?

If you're talking about my set,


RaichuLatias wrote:
{raichu} @ Leftovers
Nature = -Attack + Defense
EVs - 252 Defense, 252 Special Defense, 6 Special Attack.
Encore
Thunder Wave
Thunderbolt
Swagger

Yes I know, almost exactly the same as the Standard, but it's different strategy. Start with Thunder Wave, Now Raichu should be faster than any other poke. Now you can attack it with T-Bolt. Attack until they use a non-damaging move (like Swords Dance, Light Screen, etc.) and use Encore.
While it's trapped using Encore, use Swagger multiple times to maximize attack and to confuse, the only thing you have to watch out for are Ground Types and ones with Lum Berries.
And of course the Common EQs.

This set worked great when I used it in GSC, My LV.50 Pichu knocked out all of the E4, only fainting 5 times total (Pichu has horrid stats, it had like 70 Specials, 90 speed, 50 defense, you get the idea).

You could probably use Pika @ Light Ball for this too.


Also, The reason why both defenses are maxed, is because you will probably be getting hit a couple of times when T-Waving and Waiting for a Stat raising move.

I'm not sure if it's the same in RSEFRLG, but in GSC you can switch Raichu in and use Encore and it'll use the Move it used last (Even if it used it on a different pokemon in your team) (It doesn't work in Stadium 2 though).


steinerrecliner: I gave your Snorlax a rate (even though i'm not a regular rater here.),


RaichuLatias wrote:
steinerrecliner's Snorlax: Could work, though I like Body Slam better than Return, since it can paralyze, which Snorlax probably needs to badly (Speed is a problem with Snorlax). I think this one needs testing.


sNOwBaLL wrote:
The Blissey isn't standard, is it? The standard one is the Heal Bell/Aromatherapy, Counter, Seismic Toss and Softboiled one.


Well there can be multiple Standard sets for pokemon, I always thought the first one is the Healer/Tank (One you listed).

And the second a Special Sweeper, usally with Psychic, Softboiled, Another Special Move (Thunderbolt, Ice beam, Flamethrower, etc.) and Calm Mind, but maybe it's just me.

S_S's Gardevoir: I think Imprison would work better than Destiny Bond, think about it, most Ninjask's are Baton Passers.

If you use Mimic and learn Baton Pass, you can Imprison it so it can't Pass the extra speed boost, and you can even Pass the Spped Boost (from Trace) to another pokemon.
Also Modest nature would work better, Gard can't use Physical Attacks and cause decent damage.

Personally I think this set is great, perhaps we could test both versions.

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Tue May 31, 2005 11:00 am
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Gym Leader
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Yeah, that'll work too Rl. Thanks. I forgot about Imprision.

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Tue May 31, 2005 11:17 am
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sN0w: Maybe you can attach Lucky Punch to Blissey, so it can CH hax. Does Serene Grace also takes advantage of that btw?


Tue May 31, 2005 11:31 am
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Pokemon Master
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Doesn't Lucky Punch only work on Chansey?

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Tue May 31, 2005 11:48 am
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Hmm yeah I guess so, stupid of me. :)

Anyway here's a creative set:

{hypno} @ Leftovers
252 Attack, 129 Spec Def, 129 Spd
Insomnia
- Hypnosis
- Substitute
- Focus Punch
- Calm Mind/Psychic

This is such a great UU Pokemon. Switch into Sleep Powders to get a free sub, or just simply put things to sleep and Focus Punch on the switch. You can either use Psychic as attack move or you can Calm Mind for uppin your special defense.


Tue May 31, 2005 12:15 pm
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Another shot at it...

{ninjask} @ BrightPowder
Nature: Adamant / Ability: Speed Boost
EV's = 252 Att.; 252 Spd.; 6 HP
Moves:
Dig
Double Team
Attract
Swords Dance

BrightPowder and Double Team to dodge attacks as well as Attract. Swords Dance to power up Dig. Dig because it's part Flying and Ground attacks (EQ) won't hurt it. I haven't tested it though....

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Tue May 31, 2005 2:27 pm
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Pokemon Ranger
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I have tried at least 10 sets and i'm getting kinda frustrated.

{nidoqueen}
Body Slam
Attract
Flatter
Fill (Sludge Bomb/ EQ)

{hariyama}
Body Slam
Smellingsalt
Endure
Reversal

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Wed Jun 01, 2005 3:25 am
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I just thought of a Celebi set, probably won't work well,

{celebi} @ Leftovers

Rain Dance
Water Pulse
HP Fighting/Light Screen
Aerial Ace

Alright, Start with Rain Dance to help cover Celebi's Fire weakness, next follow up with Water Pulse if the foe is Fire type. AA Takes care of Bugs, HP Fighting counters Dark types or Light Screen to help Celebi from Fire and Dark attacks.

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Wed Jun 01, 2005 11:38 am
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Lite Four
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The sub-punching Hypno seems okay, so go ahead and test it (either papersun, Venu or WPM can do it :D )

As for the Diggin-Jask, or whatever you call that, it seems kinda unreliable to me. I mean, all your opponent has to do is to switch to a Flying type and you can't do anything to him.

tessa7338, before we give a rate, can you explain a little on your movesets, as in, their strategies?

The Celebi looks kinda defensive to me. I don't mean the kind of Rest/Iron Defense/Amnesia defense, but more of the covering-all-weaknesses defense. But it looks like it could work, and a Water Pulse with Rain Dance should be able to do some damage. Go test this out as well.

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Wed Jun 01, 2005 5:51 pm
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{golduck} @ Leftovers
Damp
EV's: 252 Spc Atk, 129 Spd, 129 Spc Def.

Rest
Calm Mind
Surf
Sleep Talk

I have this on my UU team, and it is working really great. Watch out for Choice Banders though.


Thu Jun 02, 2005 2:40 am
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Not exactly creative, but good enough I guess :)

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Thu Jun 02, 2005 2:48 am
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Pokemon Ranger
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RL said my Snorlax needed testing. Has anyone tested it??

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Thu Jun 02, 2005 3:13 am
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sN0wBaLL wrote:
Not exactly creative, but good enough I guess :)


Yeah, but it's not standard, and it works well.

Edit: @Steinerrecliner: the Snorlax looks very well on paper, but I think when you will use it in battle it won't work in most situations. If you are lucky you can take one pokemon out. In the Block and Yawn turn, you will receive damage and when you belly drum, another 50% so there isnt many left. They will send something in that is faster than Lax and you will be dead.


Thu Jun 02, 2005 3:36 am
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Sneaky Sneasel, I really like that Anti-Jask Gardevoir. But just a few things that popped into my mind...

Yes theoretically Imprison would be good, but generally you wouldn't have enough turns to pull it off, AND you won't be able to Mimic Baton Pass because Mimic copies the last attack used. And since the Pokemon switches with Baton Pass, you can't Mimic it. I reckon keep Destiny Bond on there.

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Thu Jun 02, 2005 4:07 am
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TonberryKing wrote:
Sneaky Sneasel, I really like that Anti-Jask Gardevoir. But just a few things that popped into my mind...

Yes theoretically Imprison would be good, but generally you wouldn't have enough turns to pull it off, AND you won't be able to Mimic Baton Pass because Mimic copies the last attack used. And since the Pokemon switches with Baton Pass, you can't Mimic it. I reckon keep Destiny Bond on there.


Which is why I put D-Bond on there, just in case if things get desperate. BTW: has anyone tested my Anit-Jask yet? And if so, what are the results?

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Thu Jun 02, 2005 6:36 am
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TonberryKing wrote:
Sneaky Sneasel, I really like that Anti-Jask Gardevoir. But just a few things that popped into my mind...

Yes theoretically Imprison would be good, but generally you wouldn't have enough turns to pull it off, AND you won't be able to Mimic Baton Pass because Mimic copies the last attack used. And since the Pokemon switches with Baton Pass, you can't Mimic it. I reckon keep Destiny Bond on there.


Really? I always thought Mimic allows you to choose one of the foe's moves.

Oh well, just leave it how it was then.

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Thu Jun 02, 2005 6:45 am
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{shedinja} @ Liechi
Wonder Guard
252 Attack 252 Spd

Harden
Swords Dance
Baton Pass
Shadow Ball


Baton Passing Shedinja...

{shedinja} @ Salac
Wonder Guard
252 Attack 252 Spd

Endure
Protect
Toxic
Shadow Ball

I have no clue if this last one will work. Can a pokemon endure when it has 1 hp? I guess not but it would be pretty neat if it could. Toxic and Endure/Protect away when the foe can damage you.


Thu Jun 02, 2005 11:55 am
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The Baton-passing Shedinja doesn't look like it can last long enough. The second one is okay, but I was thinking if there is enough PP for Endure and Protect to last until your opponent is taken out by Toxic. Even if there is, I estimate that you can only take out one or two of the opponent's Pokemon at most. But alright, I'll give the second one the green light for testing :D

To Venu, WPM and papersun:
I was thinking if I just assigned a couple of Pokemon to each of you to test, to avoid confusion about who should test which moveset and to increase efficiency. This list wil be added to the first post of the thread. You guys alright with that?

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Thu Jun 02, 2005 8:08 pm
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sN0wBaLL wrote:
The Baton-passing Shedinja doesn't look like it can last long enough. The second one is okay, but I was thinking if there is enough PP for Endure and Protect to last until your opponent is taken out by Toxic. Even if there is, I estimate that you can only take out one or two of the opponent's Pokemon at most. But alright, I'll give the second one the green light for testing :D

To Venu, WPM and papersun:
I was thinking if I just assigned a couple of Pokemon to each of you to test, to avoid confusion about who should test which moveset and to increase efficiency. This list wil be added to the first post of the thread. You guys alright with that?


Yeah, a list would be good. Thanks.


Thu Jun 02, 2005 11:09 pm
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Lite Four
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I've got a simple list up on the first post of the first page. The movesets are not included, it's just the contributor's name, Pokemon name, as well as the page number. I hope that's good enough.

PS: If any one of you guys have a problem with the list (i.e. over-allocation, etc.), please PM me and I'll do something about it :D

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Fri Jun 03, 2005 4:09 am
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sN0wBaLL wrote:
The Baton-passing Shedinja doesn't look like it can last long enough. The second one is okay, but I was thinking if there is enough PP for Endure and Protect to last until your opponent is taken out by Toxic. Even if there is, I estimate that you can only take out one or two of the opponent's Pokemon at most. But alright, I'll give the second one the green light for testing :D

To Venu, WPM and papersun:
I was thinking if I just assigned a couple of Pokemon to each of you to test, to avoid confusion about who should test which moveset and to increase efficiency. This list wil be added to the first post of the thread. You guys alright with that?


If you switch Shedinja in against a Pokemon who cant do damage, you will most of the time get a free SD on the switch, if you think you're gonna die, Baton Pass. I dunno if it may work. About the second one, I'm not sure IF Shedinja can endure since it has 1 hp, if it worked it would be hella nice. I know it can only ko 1-2 pok


Fri Jun 03, 2005 7:02 am
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Lite Four
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I was thinking Endure just might work. Anyway, since it's gonna be tested anyway we can ignore it for the time being.

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Fri Jun 03, 2005 5:50 pm
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It does work when you 1 HP. The attack just does 0 damage.


Fri Jun 03, 2005 6:23 pm
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Lite Four
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Okay thanks for that info WPM :D

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Fri Jun 03, 2005 6:24 pm
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