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 Creative Movesets *Announcement over DP: see first post* 
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Bug Catcher
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{articuno} @bright powder
modest/adamant | 252HP 252SA/252ATT 6SPD
roar
toxic
ice beam/aerial ace
mud slap

first toxic, than mud slap to lower acc. if you feel insecure roar if not
ice beam for damage

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Sun Jun 12, 2005 4:14 am
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Dragon Tamer
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Actually, Roar is redundant as it will cancel out the effects of Mud-Slap and cause Toxic to start over from 1/16 poison.

I'm not too sure about this, but I don't think it will work.


Sun Jun 12, 2005 11:37 am
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Lite Four
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Venumeleon wrote:
Actually, Roar is redundant as it will cancel out the effects of Mud-Slap and cause Toxic to start over from 1/16 poison.

I'm not too sure about this, but I don't think it will work.


The point of Roar is to first inflict all the opponent's Pokemon with Toxic before letting the Toxic take effect on the Pokemon, one by one. However, the danger about this is if one of the opponent's Pokemon is a heal-beller :(

Roar does make Mud-Slap redundant though, so maybe it should be replaced with another move.

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Sun Jun 12, 2005 5:43 pm
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aytkan wrote:
{articuno} @bright powder
modest/adamant | 252HP 252SA/252ATT 6SPD
roar
toxic
ice beam/aerial ace
mud slap

first toxic, than mud slap to lower acc. if you feel insecure roar if not
ice beam for damage


in this set im not using toxic-roar combo
for example if a foe choose tyranitar against you it will prabably have rock slide, than you just roar him
but maybe mud slap should be replaced with double team

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Mon Jun 13, 2005 1:05 am
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Lite Four
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Still, it doesn't look too creative. Sorry about that.

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Mon Jun 13, 2005 3:47 am
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Pokemon Ranger
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{slowbro}@Lefties
Adamant/Brave
252 Attack, 252 Sp. Def, 6 HP
~Yawn
~Focus Punch
~Curse
~EQ/Shadow Ball

They either stay and you punch them or they switch and you punch something else.

Yey.


Mon Jun 13, 2005 5:16 pm
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Pokemon Ranger
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aytkan wrote:
here is another one

{aggron} @chesto
careful
252HP 129def 129sp def
thunder wave
smelingsalt
roar
rest

This one bit the dust pretty fast. I don't really see any huge strategy to work with here, either.

Gryphflame wrote:
{snorlax} @ Leftovers
Ability: Thick Fat
Nature: Impish/Careful (+def/sp.def, -sp.atk)
EVs: 129 def, 129 sp.def, 252 HP
~ Rest
~ Sleep Talk
~ Body slam
~ Earthquake

WPM mentioned in the rating center awhile back that this set might surprise an opponent, so I thought I'd put it up here. The goal is to have Snorlax fall asleep and then /stay/ asleep, using sleep talk to attack. He should hit rest again once every three turns or so, so his HP shouldn

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Tue Jun 14, 2005 7:13 am
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Psypoke Legend
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Actually Frost came up with this, but I'd like to see it in action:

{raticate} Raticate @ Liechi Berry
Adamant | Guts | 252 Atk, 252 Spd, 6 HP
Super Fang
Shadow Ball
Quick Attack
Substitute

First move Super Fang. Raticate'll probably get down to critical meaning Liechi will activate giving an attack boost. Might be enough to KO with Quick Attack? Or at least set up with Substitute maybe?

(In a side note because I didn't feel like replying...) In the Standard Moveset Guide, Raticate has Swords Dance listed, but it can't learn Swords Dance. I replaced it with Super Fang on the site's moveset listing.

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Tue Jun 14, 2005 3:12 pm
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Pokemon Ranger
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Maybe we could change the strategy?

Hide behind Substitute until Leichi activates, all the while Super Fanging until they gave 1/8 HP. Quick Attack. We could even add Thunder Wave/Reversal over Shadow Ball if needed.

I like it, it reminds me of Hitmontop.


Tue Jun 14, 2005 3:19 pm
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Lite Four
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Added WPM's Slowbro (no comments, but looks okay lol) and the Raticate to the test list.

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Tue Jun 14, 2005 6:42 pm
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Pokemon Ranger
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Fwee, thanks.

The celebi died quickly to a bug attack, but if there were no bug attacks on their team it came out fine.

Raichu's Raichu was so friggin annoying! I like it. Much. As in a lot.


Tue Jun 14, 2005 6:52 pm
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Pokemon Master
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Sounds like the Raichu worked out well,

So, do you think either deserve to be in the HoF?

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Tue Jun 14, 2005 7:49 pm
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Bug Catcher
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here is another try

{dragonite} @quick claw
252HP 252ATT 6SPD| adamant
attract/thunder wave
swagger
HP dragon
brick break/steel wing/iron tail

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Wed Jun 15, 2005 11:47 am
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Pokemon Ranger
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I think the raichu.

@Atyken:That's just a sweeper. Sorry, but it's not creative enough.


Wed Jun 15, 2005 11:52 am
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Lite Four
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Okay. If you're sure, I've added the Raichu set already. Congrats RL :D

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Wed Jun 15, 2005 5:53 pm
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Pokemon Master
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Here's a new one:

{kingdra} @ Lefties
Surf
Dragonbreath
Swagger
Attract

Strategy: Use Swagger to confuse the foe, then use Attract if it's the opposite gender, now use Dragonbreath until the foe is paralyzed or fained, if it's paralyzed first, then finish it up with Surf.


Wed Jun 15, 2005 6:00 pm
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Lite Four
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Swagger is nothing common nowadays, and Surf and Dragonbreath are standard moves. Attract... Well, it's common too. Not too creative IMO. Sorry :(

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Wed Jun 15, 2005 6:02 pm
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Pokemon Master
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Wow, I didn't think the Raichu would work that well, probably it didn't since I don't usally use moves like Swords Dance on my pokes.


Random,

{groudon} @ Leftovers
Nature- -Special Attack, + Special Defense
EVs: 252 Special Defense, 252 Speed and 6 Defense.

Sandstorm
Thunder Wave
Roar
Rest

This one is more of an annoyer, I suggest starting with Sandstorm, to get rid of the annoying Sunny Day.
Now while Sandstorm damages them, you can use Thunder Wave to paralyze and Roar to make them switch. Rest when needed.

Ruined by Rock/Grounds and Steelix.

I'm not sure of there's a rule about paralyzing multiple pokes in NetBattle, but if not you could paralyze the whole team!

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Wed Jun 15, 2005 6:25 pm
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{yanma}
EV spread: 252 D, 252 SD/SA, 6 A
Most people wouldn't use Yanma as a sweeper, I can't test this set, but I hope somebody else can, if it looks good enough.
Psychic
Signal Beam
Substitute
Rest
Item: Chesto Berry
Strategy:Sub, Psychic everything in sight, unless it's a Dark type or anything else with a weakness to bug type moves, that is where signal beam comes in. Rest when HP gets low (make sure sub is broken first.)

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Thu Jun 16, 2005 9:51 am
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Pokemon Ranger
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I fear Yanma's stats are just too low to pull off a Sweeper set, but others may disagree.

Anyway, a Kingdra:

Kingdra @ Lefties/Petaya/Salac
Ability: Swift Swim
Nature: Modest
EVs: 252 SA, 252 Spd, 6 HP
~Rain Dance/Substitute
~Double Team
~Octazooka
~Attract/Rest

Max evasion . . . w00t.

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Thu Jun 16, 2005 11:20 am
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Lite Four
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The Groudon may seem annoying, but you're going to rely on Sandstorm to whittle down the enemy's health? The enemy switches to a Ground or Steel type and you're toast. Maybe you can teach it an offensive move just in case. You're welcome to post back a revamped version :D

The Yanma looks okay on paper, but seriously I agree with papersun; I suspect that it won't be able to do much before it's KOed. I'm not gonna "condemn" this set yet though... WPM/Venu, what do you guys think?

The Kingdra looks nice, but seems rather low on offense with Octazooka as the only damage-dealing move. Perhaps "tanking" with all that evasion while using Toxic might be better, but then again Toxic without Trapping the opponent is kinda risky. So it's up to you. Go test it out yourself, and be sure to test it thoroughly so that you can prove that Kingdra is useful in some way, as well as to prove that evasion isn't all luck and no skill :roll:

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Thu Jun 16, 2005 6:06 pm
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sN0wBaLL wrote:
The Groudon may seem annoying, but you're going to rely on Sandstorm to whittle down the enemy's health? The enemy switches to a Ground or Steel type and you're toast. Maybe you can teach it an offensive move just in case. You're welcome to post back a revamped version :D


That's what Roar is for, you could probably Paralyze it (If not a Ground) then Roar it away, even if Groudon does faint, the opponent's team will be paralyzed.

I guess you could put EQ or Rock Slide over Rest, though i'm not sure on how it'll work without Rest.

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Thu Jun 16, 2005 6:29 pm
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Lite Four
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Still, even with Roar, you can't deal any real damage to the enemy. Sandstorm cannot be the only damage-dealing thing; it'll take ages to KO the enemy. What are you gonna do while Sandstorm uses, say, 50 turns to KO the enemy? And if the opponent has Rest or Leftovers, it'll take even longer.

EQ or Rock Slide over Rest is fine, but how about over Roar instead? Don't Roar away Steel/Ground/Rock types, EQ them instead. In this way you can keep Rest just in case.

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Thu Jun 16, 2005 6:48 pm
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The idea of it was to Paralyze and slightly damage the whole team,

though it'd probably work better your way, Roar will be replaced with EQ or Rock Slide to counter Aero and Skarm.

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Thu Jun 16, 2005 7:00 pm
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Shiftry tested. It's okay - it K'Oed a few Pokemon, but died pretty quickly to Machamps and the like, as well as Blissey/Skarm/Steels. On the whole, I don't think it's quite ready for the HoF yet.

Yeah, I think Yanma is a bit too fragile.

As for Kingdra, I agree, only one attacking move isn't gonna cut it. Plus, with Rain Dance and Octazooka, you don't really need 252SPD EVs. Maybe we can re-work that to:

Kingra@Lefites
Swift Swim
Nature: Modest
EVs: 252SA, 252SPD, 6HP
Rain Dance
Double Team
Surf
Toxic

Takes a longer time to K'O, but pretty effective.


Fri Jun 17, 2005 2:09 am
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