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 Creating new moves for new Pokemon games. 
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Bug Catcher
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Joined: Mon Feb 28, 2005 3:19 am
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Location: philippines
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Mine:

Mine, is..
For water Pokemon:
Tsunami 7/7
Dam. :120
Storm 15/15
Dam. :90
Neptune's Trident 10/10
Dam. :90

Fire:
Vulcan Flame 7/7
Dam. :120
Comet Cannon 15/15
Dam. :90
Spear Pyro 10/10
Dam. :90

Grass
Raging Trees 7/7
Dam. :120
Treecky Crush 15/15
Dam. :90
Saber Leaves 10/10
Dam. :90

Ice
Sub-Zero 10/10
Dam. :90
Arctic Beam 5/5
Dam. :95

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Mon Feb 28, 2005 11:28 pm
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Dragon Tamer
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Joined: Sun Sep 12, 2004 10:10 am
Posts: 150
Location: Bob Fossil's Zooniverse.
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Choices-
Type~Normal
Power-70
PP 10/10
Effect=You choose what pokemon in your opponent's team you want to hit.

Backup-
PP 5/5
Effect=A pokemon randomly chosen from your team appears on the screen, thus making it a double battle-obviously dosen't work in a double battle.

Sacrifice-
Type~Ghost
PP 5/5
Effect=Two of your opponent's current poke's moves gets deleted, but you choose which one of your current poke's moves gets deleted.

Sonar-
Type~Water
PP 10/10
Effect=A random hint is given as to which move your opponent is going to use next.

Judging Blow-
Type~Fighting
Power-75
PP 20/20
Accr. 95
Effect=If your opponent has less than half its Hp left, then this move does 50 damage, but if your opponent has more than half it's Hp, then this move does 75 damage.

Secure-
Type~Normal
PP 15/15
Effect=This move prevents the opponent's poke from using whirlwind or roar.

Insulation-
Type~Normal
PP 25/25
Effect=Stops all pokemon in your team getting frozen.

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Sat Mar 05, 2005 9:48 am
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Bug Catcher
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Location: Pontianak, Indonesia
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What do you think:

Move: MegaTransform or SuperTransform or Transform2
PP: 10
Acc: ---
Power: ---
Effect: user becomes exactly same as its oppenent, including its appereance, type, stats, attacks, pp, nature, ability, battle effect (ex: atk, def or acc is lowered or raised), status effect (ex: confuse, burn, psn etc).


Thu Mar 10, 2005 4:36 am
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Pokemon Ranger
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Joined: Sun Feb 20, 2005 7:10 am
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Move: Snow Blast
PP: 5
Accuracy: 80
Power : 200
Effect: Only Rukario can learn this. No Weather : 100 damage, Hail : 200 and Sunny day : 50. In hail, sure to cause Freezing.

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Wed Mar 23, 2005 5:34 am
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Lite Four
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Once again I must revive an old thread because a similar thread has emerged in Hoenn Discussion.

*bumped*

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Thu Jun 09, 2005 7:38 pm
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Dragon Tamer
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if anyone has played tales of symphonia u should know about link unision attacks or unision combos


steamblast
accuracy 90%
attack 175%
requires blastburn and hydrocannon

this attack shoots a powerful blast of steam capable of melting any mineral :only charizard and blastoise dbl battle only

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Fri Jun 10, 2005 2:48 pm
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Gym Leader
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Joined: Sat Feb 12, 2005 5:21 pm
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Location: College
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3 attacks, the 1st one belongs to my made up Pokemon, Kangakick, the latter 2 belong to Roopunch, my other made up Kangaroo Pokemon.

Super Kick
Fighting Type
BP: 100
Acc: 90%
Effect: 25% of Flinching

Super Punch
Fighting Type
BP: 100
Acc: 90%
Effect: 25% of Flinching

Poison Punch
Poison Type
BP: 75
Acc: 100%
Effect: 10% of Toxic

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Fri Jun 10, 2005 3:15 pm
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Bug Catcher
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Joined: Thu Jun 09, 2005 9:01 pm
Posts: 5
Post 
this is a difficult subject to take in to acount...
it's hard to make moves but not to make them to biest
u all have ur *cough* favorites and are very very very attached to them.
it's sickening
but i think that if they were to make new moves they would have to make new moves for any kind of pokemon.

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Fri Jun 10, 2005 3:49 pm
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Pokemon Ranger
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panic
darktype
acc --
power --
pp 5/5
opponents accuracy is made 100 and the streanghth of the attack is decreased by 10 a pokemon that has had this attack used on it has a 50% chance of its attcks failing

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Fri Jun 10, 2005 4:55 pm
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Psychic Trainer
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Spook

type: ghost
acc:n/a
power:n/a
pp: 10/10

confuses opponent and has 10% change of paralyzing foe, through fear.

Pyrokinesis

type: psychic
acc: 95
power: 60
pp: 15/15

A psychic attack with fire type effects, 50% chance of burn. (could also be used a an ability to be immune to fire attacks by redirecting the attack back to user or their partner) :twisted:

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Fri Jun 10, 2005 5:54 pm
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Pokemon Ranger
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Location: Houston, TX
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Centered Thought
Psychic
N/A
30/30

Raises Special Attack by two levels

Streamline
Normal
N/A
25/25

Raises Speed and Evaisoness by one each.


Fri Jun 10, 2005 5:58 pm
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Bug Catcher
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jump crack
type:ground
pwr:90
acc:80
has high critical hit ratio /%30 chance of confusion
this moe can be used by pkmn who has strong legs
such as {rapidash} {girafarig} {camerupt}

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Sat Jun 11, 2005 2:34 am
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Dragon Tamer
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Flash Flood (water move)
pow. i hit ko
Acc. 30
discription: Calls intense rains to drown the foe.

Cruel Nature (Grass move)
pow. 30
acc. 100
dis. Nature randomly induces either poison, Freeze, or sleep.
(the greatest move for catching a legendary or rare pokemon!)


Sat Jun 11, 2005 12:19 pm
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Dragon Tamer
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Location: Miami
more dbl battle moves(notr: all the dbl battle combos have pp until the pokemon run out of the pp for the moves):

flaming mach punch :a speedy flaming punch 20% of burning
atk:75
acc:100
(can be used by fusing any fire move w/ mach punch{except sacred fire,blaze kick,and fire punch})
_____________________________
blazing mega punch/kick:a powerful flaming punch/kick(depends on wat u use)30%of burn
atk100
acc85
(can be used by fusing any fire move w/ mega punch/kick{except sacred fire,blaze kick,and fire punch})
_________________________________
tidal wave:a gigantic wave comes down crashing on the opponent
atk120
acc100
fuse surf w/ surf(duh!)
_______________________
electron blast:a ball of electrically chared ??? (depends on area/enviorment
ex:at sea electrically charged water)is shot with devestating force 40% of paralysis(lock on also works with move if used turn b-4)
atk130
acc50
fuse zap cannon w/ secret power(DUH!!)
___________________________
psycho pulse:an aroura like beam with aquatic outcover hits opponent 50% confuse
attk65
acc90
psybeam w/ water pulse(SUPER DUH!!!!)
___________________________
single battle moves(all r recovery moves):
________________________
(elec)build up:recovers hp and boosts elec moves by.5
pp5
atkN/A
acc100
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(water)rehydrate:recovers hp and boosts water moves by.5
pp5
atkN/A
acc100
_______________________
(fire)heat-up:recovers hp and boosts fire move by .5
pp5
atkN/a
acc100
________________________
(grass)synthesis:recovers hp and boosts grass moves by.5
pp5
atkN/A
acc100
_____________________________________
yea i know sinthesis is already a move i just wanted to balace it out so the grass users wont bother me(note these moves can still be used in dbl battles


thats all 4 now (moves made while listening to linking park) :D

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[13:57] <jordanw> mine is 4897 4813 7695
[13:57] <Gabe_> Mine is ***-***-**** :D
[13:57] <Gabe_> :| oops wrong number


Sun Jun 12, 2005 8:49 am
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Ace Trainer
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Posts: 282
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Here are my moves

name: deadly gas
type: poison
pp5
Ac: 90
damage: N/A
effect: toxic poisons all pokemon

name: Hyper nova
type: fire
pp 5
ac: 75
damage 1 hit ko
effect: hits a random pokemon in either party

name Tornado
type flying
pp 10
ac 90
damage 100
Effect: 30 percent of oponets pokemon being switched out

shadow shot
type: dark
pp 10
ac 100
damage 90
effect 20 percent chance of lowering foes acuracy

name: switch
pp 5
ac 85
damage N/A
Two random pokemon from each persons party are switch partys till the end off the battle

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Sun Jun 12, 2005 12:15 pm
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Pokemon Ranger
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Posts: 531
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Here are my ideas.Note:some atacks are Light type-a new type i made up.

Name:Zoom Surge
Type:Electric
Power:N/A
Accuracy:100%
PP:30
Description:Boost user`s Speed by 5 levels and cures Paralysis.

Name:Radiation
Type:Dark
Power:50
Accuracy:100%
PP:25
Description:10% chance of inflicting Burn,Poison and Paralyze on oponent.

Name:Wing Buster
Type:Flying
Power:120
Accuracy:80%
PP:30
Description:Charge for 1 turn,70% chance of confusing oponent on 2nd turn.

Name:Lucky Seven
Type:Normal
Power:N/A
Accuracy:100%
PP:15
Description:Deals damage anywhere from 7 to 77.

Name:Vanquish
Type:Light
Power:100
Accuracy:95%
PP:40
Description:Has a 60% chance to cause a Dark,Dragon,Poison or Steel pokemon to Faint.

Name:Extra Vision
Type:Normal
Power:N/A
Accuracy:100%
PP:20
Description:Increses user`s accuracy by 60%(a good way to nullify the dreaded Octazooka).

Name:Imunity
Type:Light
Power:N/A
Accuracy:100%
PP:20
Description:Becomes imune to everything for 10 turns.


Sun Jun 19, 2005 10:43 am
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Pokemon Ranger
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Posts: 531
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It`s me again.I thoght of some more moves.

Name:Ill Bell
Type:Normal
Power:30
Accuracy:95%
PP:10
Description:Induces a random ailment.

Name:Somersaults
Type:Fighting
Power:40
Accuracy:90%
PP:20
Description:Atacks twice,the second hit has a high Critical Hit ratio.

Name:Pyrokinesis
Type:Fire
Power:110
Accuracy:100%
PP:25
Description:50% chance of inflicting Burn upon the enemy.

Name:Annoyance
Type:Poison
Power:10
Accuracy:95%
PP:5
Description:After foe has been infected all atacks bounce of on other pokemon that your aponent trainer has.

Name:X-Ray
Type:Psychic
Power:N/A
Accuracy:100%
PP:10
Description:Can see all the information about the enemy.Stats,condition everything.

Name:Incase
Type:Rock
Power:N/A
Accuracy:100%
PP:15
Description:Raises defense by 10 levels for 3 turns.Pays back 1/4 damage taken in that period.

Name:Float
Type:Psychic
Power:N/A
Accuracy:100%
PP:5
Description:Foe gains all wekneses of Flying Pokemon.

Name:Gravity
Type:Psychic
Power:30
Accuracy:100%
PP:10
Description:Damage is double if foe is under Float.

Name:Electro Tusk
Type:Electic
Power:130
Accuracy:70%
PP:25
Description:Makes aponent Faint-doesn`t work on realy high leveled Pokemon,50% chance of inflicting Paralysis.

Name:Kryokinesis
Type:Ice
Power:110
Accuracy:100%
PP:25
Description:50% chance of inflicting Freeze upon the enemy.

This is a good forum.Bye!


Sun Jun 19, 2005 2:15 pm
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Bug Catcher
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Joined: Mon Jun 20, 2005 9:05 pm
Posts: 2
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I'd like to see some more bug, steel, flying moves all the people creating obsolite moves for types like fire, water, electric, ice etc. think about it there are already moves for those types flamethrower thunderbolt icebeam.

We need a powerful bug move and a powerful bug pokemon to go with it same for flying.

Also unrealistic moves with 95 power plus a 50% chance of burn arent needed.

And no more moves with 20-50% chance of freezing they would just be to powerful no-one wants their pokemon to die in an iceblock thats the most annoying thing that can happen.


Mon Jun 20, 2005 10:21 pm
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Dragon Tamer
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Posts: 199
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How about this:

Pester
Bug-type
60 BP
100% Acc.
30% Chance to Flinch.
*Like the Bug-type Headbutt. It could get annoying but it would have a decent BP and that is 90BP with STAB.

and then maybe

Hyper Stinger(for lack of a better name)
Bug-Type
50 BP
90% Acc.
Attacks 2 times
*Similar to Bonemerang.

or

Exo-Crush
Bug-Type
120 BP
95% Acc.
Lowers Def and Sp.Def one level
*Similar to SuperPower

I think that Steel needs a decent attack:

Titan Fist
Steel-Type
80 BP
100% Acc.
Chance to increase Atk.
*Like Ember is to Flamethrower, this is to Meteor Mash.

There could be a move similar to Leaf Blade for the Grass-type pokemon. 70 Bp minus the high Critical Hit rate.

Aeroburst
Flying-Type
90 BP
100% Acc.
No side Effect.
*Gyarados exclusive attack. Like a stronger Air Cutter, only a single blade of air is released.

I'm also thinking of maybe a new ???-type attack, like Curse. Maybe it lowers Atk but boosts Sp.Def and Def? Just a thought.

All the other types are pretty set with their own attacks so Steel, Bug, and Flying were the only ones who needed a decent attack.

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Tue Jun 21, 2005 3:20 am
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Pokemon Ranger
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Here`s some more moves:

Name:Grim Sentance
Type:Ghost
Power:80
Accuracy:85%
PP:15
Description:30% chance of causing the oponent to Faint.

Name:Fierce Flury
Type:Fighting
Power:10
Accuracy:95%
PP:10
Description:Can atack up to ten times.

Name:Plague
Type:Poison
Power:50
Accuracy:100%
PP:15
Description:50% chance of severely poisoning the enemy.

Name:Spitefull strike
Type:Dark
Power:30
Accuracy:95%
PP:10
Description:Lowers aponent`s PP by 70 points.


Wed Jun 22, 2005 5:25 am
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Gym Leader
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Posts: 1039
Location: Michigan
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Move: Mountain Mash
Type: Rock
PP: 10
Power: 100
AC: 95
Dis: The strongest of all Rock type move's the move has a 30% chance of reducing speed and a 30% chance of confusing the foe.

If this move hit's consistantly over 3 time's it loose's will raise your pokemon's attack +2.

Special Pokemon who can use Mountain Mash
{onix} {steelix} {graveler} {golem} {metang} {metagross} {tyranitar} {aggron} {rhydon} {groudon} {sandslash}


Move: Stone Rush
Type: Rock
PP: 5
Power: 95
AC: 80%
Dis: If this Rock type attack hit's consistantly over 3 time's, the accuracy fall's to 35% and the fourth hit is a one hit KO.


Special Pokemon who can use Stone Rush
{onix} {steelix} {graveler} {golem} {regirock} {relicanth} {aerodactyl} {charizard} {groudon} {nosepass}

Move: Risk
Type: Normal
Power: 0
PP: 5
AC: 95%
Dis: Reduces both pokemon's HP to half, the pokemon applyinig ''Risk'' attck increses +1. If the defending pokemon has not fainted by the seconf turn, it will regain all health.

(all pokemon an learn the move Risk)


Move: White Tooth
Type: Water
Power: 80 >>> Leftover = 100
PP: 10
AC: 95% >>> Leftover's = 75%
Dis: This move is twice as strong if the pokemon is holding leftover's.

Special pokemon who can learn the move White Tooth
{carvanha} {sharpedo} {gyarados} {seaking} {suicune} {kyogre} >>> more.

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Wed Jun 22, 2005 12:11 pm
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Dragon Tamer
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move Name: Clear mind
PP:5
Same as lock-On/Mind Reader, except stops switching. Reduces the accuracy of Horn Drill,Guillotine and Fissure to 5% if used after Clear mind. Sheer cold will still definately hit.
Pokemon who can learn this move:
This move will be exclusive to Delibird and Snorunt/Glalie.

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Fri Jun 24, 2005 8:02 am
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Psychic Trainer
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Joined: Sat Jun 25, 2005 12:25 pm
Posts: 83
Location: Earth!
Avalanch
Ice
Acc:100
Ba:80
PP: 1
If hits, user faints but opponent will be frozen

Self poison
posion
Acc: 100
Ba:--
PP: 10
If a move is used, after this move is used, that absorbs HP (giga drain, dream eater ect.), the opponent pokemon will become poisioned (good for Snorlax ect.)

Headache
Ghost
ACC: 70
Ba:--
PP:15
When used, all of the opponents pokemon moves that are of the physic type become disabled for 3-5 turns (good for gengar).


Sat Jun 25, 2005 2:54 pm
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Bug Catcher
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Joined: Sun Jun 19, 2005 2:34 pm
Posts: 5
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Raid:
Type:Norm
PWR: NA
ACC: 60
Effect: OHKO on bugs, Poison to all other types.

Strut
Type:Norm
PWR: NA
ACC: 60
Effect: If hit inflicts Attract

Synch up
Type: Psych
PWR:NA
ACC:100
Effect: Allows the sharing of resistances for 2 turns

Wake up
Type: Norm
PWR:NA
ACC:100
Effect: Removes Sleep condition from teammate

Thats all I got.


Mon Jun 27, 2005 7:33 am
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Bug Catcher
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Name: Volt Tackle
Type:Electric
Power:30
Accuracy:100
PP: 30
Description: A electricly charged tackle.
Effect: 10% chance of Paralyzing opponet


Charge
Type:Electric
Power:0
Accuracy:100
PP: 10
Description: Electric or any other pokemon charge there energy
Effect: Sharply Increases Special Attack

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Mon Jun 27, 2005 12:08 pm
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